I just don’t get it - let’s spend so much money, development and hardware to render the most clean game possible, avoid aliasing and increase detail… And then let’s enable color distortion as if we were vieweing the game through a 1930’s cinema projector. Add in some film grain too! This saves me the effort of covering my monitor with dirt!
Make sure to make those options enabled by default on every game you release too!
Why do you think the goal is to make something “clean” looking? You know what’s clean looking? Asteroids, Battlezone, etc. Many games are going for a more cinematic look, in which case CA, film grain, etc. can seem natural. As long as there’s an option to disable it, I don’t see why people take such objection to its presence.
Because le Reddit army hates it so they do too. Half of these nerds get all their opinions told to them
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Ok sure, remove the film grain… then add in your eye’s natural blind spots, automatic content fill, and varying resolution.
You could say that’s already added by the eyes you’re viewing the game with
Aka: the eyes you are using to play the game + Frame Generation + Dynamic Resolution.
Natural with respect to a film camera. Come on.
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The counterpoint given is artistic expression. If a designer wants the game to feel like an interactive film, then they’re going to use the tropes found in films.
If chromatic abberation enhances the mood or feel or themes of a title, I think it’s fine to use as long as there’s an optional toggle to remove it for folks that don’t like it.
You do know what “cinematic” means, yes? Most shots in cinema aren’t meant to seem like they’re seen from the perspective of an actual person.
Most shots in a first person shooter game are seen from the perspective of an actual person. My argument was never restricted to “cinematic” games.