I just don’t get it - let’s spend so much money, development and hardware to render the most clean game possible, avoid aliasing and increase detail… And then let’s enable color distortion as if we were vieweing the game through a 1930’s cinema projector. Add in some film grain too! This saves me the effort of covering my monitor with dirt!

Make sure to make those options enabled by default on every game you release too!

  • @[email protected]
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    292 years ago

    to render the most clean game possible

    Why do you think the goal is to make something “clean” looking? You know what’s clean looking? Asteroids, Battlezone, etc. Many games are going for a more cinematic look, in which case CA, film grain, etc. can seem natural. As long as there’s an option to disable it, I don’t see why people take such objection to its presence.

    • @[email protected]
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      62 years ago

      Because le Reddit army hates it so they do too. Half of these nerds get all their opinions told to them

      • @[email protected]
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        82 years ago

        Ok sure, remove the film grain… then add in your eye’s natural blind spots, automatic content fill, and varying resolution.

        • @[email protected]
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          42 years ago

          Ok sure, remove the film grain… then add in your eye’s natural blind spots, automatic content fill, and varying resolution.

          Aka: the eyes you are using to play the game + Frame Generation + Dynamic Resolution.

          • @[email protected]
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            42 years ago

            The counterpoint given is artistic expression. If a designer wants the game to feel like an interactive film, then they’re going to use the tropes found in films.

            If chromatic abberation enhances the mood or feel or themes of a title, I think it’s fine to use as long as there’s an optional toggle to remove it for folks that don’t like it.

      • @[email protected]
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        92 years ago

        You do know what “cinematic” means, yes? Most shots in cinema aren’t meant to seem like they’re seen from the perspective of an actual person.

        • kaduOP
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          72 years ago

          Most shots in a first person shooter game are seen from the perspective of an actual person. My argument was never restricted to “cinematic” games.