• @[email protected]
    link
    fedilink
    English
    132 years ago

    They don’t do multiplayer well for one. They need to be as innovative in multiplayer as they are in single player.

        • BolexForSoup
          link
          fedilink
          12 years ago

          They’re the publisher and I doubt they’re exactly hands off about their iconic IP.

            • BolexForSoup
              link
              fedilink
              1
              edit-2
              2 years ago

              I imagine if this were EA we were talking about we’d ascribe a lot more control to the publisher. This is feeling very nitpicky at this point man. Have a good one.

              • @[email protected]
                link
                fedilink
                English
                12 years ago

                Not nitpicking at all, Bethesda aren’t the devs so they don’t have as much input over the game.

    • @[email protected]
      link
      fedilink
      English
      302 years ago

      What innovations have Bethesda been recognized for? What innovations should we acknowledge Bethesda for?

      • roguetrick
        link
        fedilink
        7
        edit-2
        2 years ago

        Kirkbride used some innovative drugs to come up with big parts of Morrowind.

        • @[email protected]
          link
          fedilink
          English
          22 years ago

          No he didn’t

          The big blasts were definitely the 36 Lessons - done in a week, siloed in a single room, food left outside the door by roommate but hey kids no drugs, just lots of smokes and bourbon- the Mythic Dawn Commentaries were all written on a couple of bus rides, and all the Towers lore which I wrote one night at a laundromat waiting for my sheets to dry.

      • Kbin_space_program
        link
        fedilink
        372 years ago

        Morrowind was utterly amazing and set up bars that are still being look at two decades later.

        For starters, only the Rimworld engine gets close to how moddable the creation engine is. It truly is a masterpiece of design.

        Then, as cheesy as it is, for an Open world sandbox RPG with a quest line.

        But they’ve been riding that gravy train for 20 years too, and all they really did was jam in graphical improvements, add increasingly barebones action elements(sword/gunplay) and rip out RPG elements.

      • hiddengoat
        link
        fedilink
        62 years ago

        Literally nothing. They have not created multiple games that dozens of companies have tried and failed to replicate.

            • hiddengoat
              link
              fedilink
              12 years ago

              You’ve very obviously never play LITERALLY ANY FUCKING GAME that has existed in the past ten years then.

              • @[email protected]
                link
                fedilink
                English
                62 years ago

                Just because things suck more now doesn’t mean we can’t call out the bullshit that started it.

              • @[email protected]
                link
                fedilink
                English
                62 years ago

                Some people credit Bethesda and the horse armor DLC as the progenitor of the shitty DLCs and micro transactions we see in the gaming industry today

                • hiddengoat
                  link
                  fedilink
                  02 years ago

                  Yeah, sure, it was that one thing that one time in that one game that people laughed at. That was it. It totally wasn’t the success of microtransations on mobile devices, with people paying real money for five second clips of MIDI versions of popular song or anything like that.

                  Come the fuck on.