• @[email protected]
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    222 years ago

    Most of my music is “pirated” because you can’t find it on any streaming platform, it’s usually a YT download, often for game OSTs (often ones I own a copy of), and offline play allows stuff like Music Speed Changer to change the pitch and speed of the music!

    • @[email protected]
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      22 years ago

      If it was just for game OSTs and other less common music. Over time I noticed that my playlists on streaming services start losing songs, mainstream music. Sometimes this is because an artist leaves one label for another, but sometimes I have no explanation. And I don’t even notice that until “hey, I haven’t heard that song in years… wait, where is it? where are these albums??” It’s frustrating. This pushed me to pirate music again.

    • AItoothbrush
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      92 years ago

      Ahh remember the good ol times when you could insert a jrpg cd into a cd player and could listen to all the music.

      • @[email protected]
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        12 years ago

        Many games did this. Dungeon Keeper, Theme Hospital and the GTA games are the ones I can think of right now.

      • @[email protected]
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        72 years ago

        650MB CD media. The game itself was 40-50MB and the rest 500-600MB was the audio in wav (CD player compatible) type

          • @[email protected]
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            22 years ago

            yeah I mostly commented that because the fact that the game itself is so much smaller than the audio is impressive and funny at the same time

    • @[email protected]
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      42 years ago

      I see more often than I’d like to see retconned and greyed out releases in my playlist…
      The fuck am I paying them.
      God do I hate those publisher licensing agreements.