@[email protected] to Piracy: ꜱᴀɪʟ ᴛʜᴇ ʜɪɢʜ ꜱᴇᴀꜱ@lemmy.dbzer0.comEnglish • 2 years agoAnother reason for piracy.youtu.beexternal-linkmessage-square78fedilinkarrow-up1550
arrow-up1550external-linkAnother reason for piracy.youtu.be@[email protected] to Piracy: ꜱᴀɪʟ ᴛʜᴇ ʜɪɢʜ ꜱᴇᴀꜱ@lemmy.dbzer0.comEnglish • 2 years agomessage-square78fedilink
minus-squareAItoothbrushlinkfedilinkEnglish9•2 years agoAhh remember the good ol times when you could insert a jrpg cd into a cd player and could listen to all the music.
minus-square@[email protected]linkfedilinkEnglish1•2 years agoMany games did this. Dungeon Keeper, Theme Hospital and the GTA games are the ones I can think of right now.
minus-square@[email protected]linkfedilinkEnglish2•2 years agoI used to rock out to Quake II late into the night.
minus-square@[email protected]linkfedilinkEnglish7•2 years ago650MB CD media. The game itself was 40-50MB and the rest 500-600MB was the audio in wav (CD player compatible) type
minus-square@[email protected]linkfedilinkEnglish2•2 years agoyeah I mostly commented that because the fact that the game itself is so much smaller than the audio is impressive and funny at the same time
Ahh remember the good ol times when you could insert a jrpg cd into a cd player and could listen to all the music.
Many games did this. Dungeon Keeper, Theme Hospital and the GTA games are the ones I can think of right now.
I used to rock out to Quake II late into the night.
650MB CD media. The game itself was 40-50MB and the rest 500-600MB was the audio in wav (CD player compatible) type
I know but its still cool af
yeah I mostly commented that because the fact that the game itself is so much smaller than the audio is impressive and funny at the same time