@[email protected]M to [email protected]English • 1 year agoA follow-up to the legendary Disco Elysium might have been ready to play within the next year—ZA/UM's devs loved it, management canceled it and laid off the team: 'For a while it seemed like miracleswww.pcgamer.comexternal-linkmessage-square13fedilinkarrow-up1138cross-posted to: [email protected][email protected][email protected][email protected][email protected][email protected]
arrow-up1138external-linkA follow-up to the legendary Disco Elysium might have been ready to play within the next year—ZA/UM's devs loved it, management canceled it and laid off the team: 'For a while it seemed like miracleswww.pcgamer.com@[email protected]M to [email protected]English • 1 year agomessage-square13fedilinkcross-posted to: [email protected][email protected][email protected][email protected][email protected][email protected]
minus-square@[email protected]linkfedilinkEnglish3•1 year agoWhat, you expect me to come up with something creative, original and interesting on my own? I’ll never become a games company CEO that way!
minus-squaresubignitionlinkfedilink5•1 year agoPlease stop replying if you don’t have anything to contribute.
minus-square@[email protected]linkfedilinkEnglish2•1 year agoThank you for your contribution to the discussion
Can you not?
What, you expect me to come up with something creative, original and interesting on my own? I’ll never become a games company CEO that way!
Please stop replying if you don’t have anything to contribute.
Thank you for your contribution to the discussion