• @[email protected]
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    262 years ago

    I didn’t know Slay The Spire was made in LibGDX.

    I used LibGDX years ago when developing my own engine on top of it for android gaming, but gave up after a year when it became evident I had to refactor more and more because I didn’t know what I was doing when I started.

  • SirNuke
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    902 years ago

    Have they posted anything about their experiences developing this? I’m curious on their thoughts of Godot vs Unity. This might be the most established studio to ship something in Godot.

    • @[email protected]
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      162 years ago

      Godot is pretty heavily documented at this point. I would recommend finding videos from over a month ago (so it isn’t just posturing), but it is consistently a solid “B” engine as it were.

      But the real issue hasn’t changed. Because of licensing and ideological reasons, adding in hooks for console development remains a mess. And that is not something that any company (… okay, Rami Ismail/Vlambeer would totally talk about this and burn a few bridges in the process) is going to really talk about because it is a lose lose. It pisses off the platform owners AND will be viewed as “unfair” by the fanboys.

      • roguetrick
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        2 years ago

        “unfair” by the fanboys

        There can’t honestly be a lot of them. I’m sure even folks who donated don’t have that much of their personal ego wrapped up in a game engine. Not to say there aren’t none, of course, because there’s always people who really will cling to anything.

        • @[email protected]
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          32 years ago

          It’s an amazing game! I never felt pressured to collect all the beasts, but at the same time looked forward to trying to level the cassettes up! If they ever do sequels, I hope they figure out an alternative solution to what is now Pokemon’s massive design strength/flaw.

  • @[email protected]
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    2 years ago

    “Hey, here’s some shit we threw together without knowing what we were doing” is a weird marketing tactic.

    I’m sure they’re doing it more to promote Godot rather than themselves, but it looks really weird with my consumer hat on.

    Edit: FFS, I wasn’t trying to disparage them. The hostility in the replies here is really disappointing.

    Edit 2: Or maybe I’m just in a bad mood today.

    • @[email protected]
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      102 years ago

      A comment the devs made on the steam announcement (under slay the spire) regarding someone being angry that this was prioritized over slay the spire 2:

      Hi there, this is just a small, free game we made in a few weeks for a game jam in order to get acquainted with the engine that our next big game is currently being ported to. We figured our fans would be interested in knowing what we’re up to as we work on our upcoming title since switching from Unity has extended its development time.

      We’re currently back to work on our next big game, this time refreshed and with lots of new tools under our belt! Hope people have a fun time trying this out if they’d like to!

      So it’s not like this is a big new genre for them, but it’s also not meant to be a commercial for Godot.

      • @[email protected]
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        22 years ago

        Downplaying the time and effort put into creating a product isn’t usually how you hype it up.

        • @[email protected]
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          132 years ago

          I feel like you’re missing the point that sometimes people make stuff for reasons besides maximizing the amount of money they make

        • MentalEdge
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          2 years ago

          That’s because it’s not a product. It’s an experiment for figuring out what they as a studio might be able to do with something new and untested. This is a trial run of a new engine, and they simply decided to publish the result for others to see.

          This is more like publishing research findings than trying to market and sell something for a profit. Whether the result is good or bad, it’s informative either way.

    • ThyTTY
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      222 years ago

      Did you by any change miss that it is a free game?

      • @[email protected]
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        32 years ago

        Yes, I did.

        But also free things can still have marketing. I assume they want people to actually play their game.

        • @[email protected]
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          92 years ago

          Not to mention, they literally only had a month to make it, being that it was for a contest.

      • @[email protected]
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        192 years ago

        I know Louis CK is kinda on the out for references, but this was kinda spot on his bit about entitlement.

        “Something (given out for free) that I didn’t even know about until today, and is just a fun experiment to share and learn from? Not good enough!”

        • @[email protected]
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          12 years ago

          I didn’t say it wasn’t good enough. I said they way they pitched it is a strange way to entice people to play it.

    • modifier
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      132 years ago

      It was probably meant more for the community than the consumers, two overlapping but distinct groups.

    • AnonTwo
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      92 years ago

      To your edit, you doubled down hard in later posts, so I wouldn’t say the hostility isn’t completely undeserved.

      I think you just really expected something different from what this was supposed to be, even when people explained to you exactly what it was supposed to be.

    • @[email protected]OP
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      122 years ago

      I believe you can download the linux version from the game’s page, extract and run it in desktop mode.

    • 👁️👄👁️
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      192 years ago

      Godot has the best Linux support out of all popular game engines. Really depends on the controls really. But they could easily release a native Linux version, or proton is so good that I’d just assume a windows version would be flawless as well.