• @[email protected]
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    211 year ago

    Suck is forever

    “Hard disagree.” – person who played FFXIV before the realm got reborn

  • Beefalo
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    201 year ago

    Mighty GabeN is getting pretty deep into his wizard years, I best prepare myself for his passing.

    • @[email protected]
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      361 year ago

      The dude is 61, not even retirement age in the US. You don’t need to be dramatic just yet.

      • @[email protected]
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        71 year ago

        Before anyone gets their “um actually” comment in…

        Yes, he would be eligible for retirement, but your average retirement eligible american isn’t expecting to retire until 65-70.

      • @[email protected]
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        71 year ago

        He’s been significantly overweight for most of his life, though, although a bit better than his worst these days… The beard makes him look older than he actually is, though.

        • @[email protected]
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          1 year ago

          Yeah I don’t know why you’re getting down voted. Obesity shortens life expectancy by around 10 years. Life expectancy for men in the US was at 79 years before covid (it is now down to 73 years). Gabe is currently 61 years old so he can be expected to die by the end of this decade.

          • azdle
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            11 year ago

            I’m not sure that applies to billionaires, who have unlimited access to the best possible medical care.

  • @[email protected]
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    71 year ago

    I loved Half-Life and played through it several times to get all the details. However, watching the 25 year anniversary about it is about as boring as watching the anecdotes from some old rock band describing their amplifier setup in the 1970s. I’s interesting in some technical historical way, but it also seems soo out of touch with what’s happening today. These guys aren’t going to put out a new banger.

    • @[email protected]
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      141 year ago

      I didn’t find this boring whatsoever. It was great seeing the creation process of such a foundational game.

      What does this have to do with modern gaming? It’s a retrospective.

    • @[email protected]
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      71 year ago

      Your analogy sucks because knowing your tools, even old ones, is important in both of the fields you’re talking about. Funk and soul are using old music tools to create new and unique sounds in their genres regularly (see vulfmon). You apparently just hate the history of music/gaming or have no interest and that’s fine, but you are a FOOL to think these tools can’t still be used today. Low fidelity is a choice you can make that has no actual bearing on the final product’s quality overall (See Lethal company).

      • SSTF
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        11 year ago

        Apparently it managed to get worse. The leak of the 2001 build that people are patching up actually looks really cool.

        • @[email protected]
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          21 year ago

          My understanding is that the released game was not a “descendant” of that 2001 preview. The game was totally scrapped and then a new iteration was started years later which is what eventually was released. So it’s not like the game was actually being worked on for a decade. More like the released game (which was only built over a couple of years) had the same name as a scrapped game from a decade prior.

          • SSTF
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            1 year ago

            That is precisely what happened.

            I was merely framing it that the 2001 build was seemingly on the road to being a good, or at least faithful Duke Nukem game but management kept dictating changes to it to keep up with gaming fads. Eventually Gearbox just shoved an entirely different build out the door.

            The 2001 build was victim to a lot of start-stop-start-stop development.

    • [email protected]
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      21 year ago

      The art is a fair bit more detailed, but I’m fascinated with whatever might be taking them so long. The original took about two years to finish and is ridiculously polished, so doubling the development time is wild. Is Hornet’s movement system just terrifically prone to breaking? Is the game simply gargantuan? Did they make a game of sneezing into each other’s coffee and lose a few years to the kitchen camping meta? All equally possible.

  • @[email protected]
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    931 year ago

    Not sure why we’re arguing this quote with the same two games over and over. Nms and cyberpunk are great games, but they’re a rarity.

    Game Dev crunch is a plague in th industry, we suffer as consumers who cop bad releases on release. The whole industry could learn from its roots and delay things for a better initial product.

    Defending the current practice of redevelopment in post is almost consumer gaslighting.

    • @[email protected]
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      271 year ago

      Plus, the base game itself should be good. It shouldn’t need updates. Post-game launch updates should be enhancements, not fixes.

      • @[email protected]
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        231 year ago

        Seriously, we need to return to pre-internet console mentality. You put out an N64 game, it better be goddamn finished. Companies rely way too much on “ehh can just patch it”.

        • SSTF
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          11 year ago

          I’m not arguing in favor of companies putting out shoddy gamesor the practice of games needing patches to fix glaring issues, but suggesting that the 90s and early 2000s were the days of totally flawless games seems like a result of survivorship bias.

          We remember the great games from those days, but there were mountains of shovelware games releasing with all the problems we see today.

          Even many good or great games from those days have problems that either remain unfixed, or have only been fixed years later by fans.

        • @[email protected]
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          61 year ago

          I mean, modern games are many times more complex so the idea of putting out a “finished” game these days is more like “this is an acceptable level of bugs/most players won’t hit this.” The problem is that the acceptable level has shifted way too fucking far in the wrong direction to the point where in some cases we’re barely getting an alpha, much less a beta. In general, I have no problem with companies putting out good games that get better, like tuning for performance so you get better FPS, it’s player on lower spec machines, etc. I don’t like the idea of paying to be a beta tester for two years, and not getting the good game until way later.

    • Dojan
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      51 year ago

      The fact that it’s only the same two games is more of an argument against than for, honestly. With all of the awful launches people can think of two games that were redeemed.

      That’s bad.

    • @[email protected]
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      31 year ago

      I think a big difference with both is that they’re not big multiplayer titles that are looking to make money with cosmetics.

      If a multiplayer focused game is shit at launch, it won’t get a good user base and then it’s as good as dead.

      • @[email protected]
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        31 year ago

        Both Destiny and Destiny 2 had really poor launches. Then they cleaned up their act and we’re very successful and had thriving playerbases. Light fall and this past year notwithstanding…

        • @[email protected]
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          21 year ago

          I fucking loved the Forsaken expansion and felt that it was worth the money. I got Black Armory not realizing it wasn’t an expansion like Forsaken and was so fucking disappointed. I eventually quit because they kept making the game worse.

          • @[email protected]
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            31 year ago

            Destiny 2’s been a real roller coaster. Forsaken was the best it ever was, so you haven’t missed much imo.

    • SSTF
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      1 year ago

      I’m not defending the need for post-launch patches to fix glaring issues and I’m not defending crunch, but suggesting that buggy releases and crunch haven’t been with gaming since the earliest days of the industry seems like putting on rose colored glasses. There is a lot to damn about the current industry, but painting the root days of the industry as free of those same issues just to make the comparison seems unrealistic.

    • @[email protected]
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      61 year ago

      I would even say NMS is a good example of this sentiment. The game has been good for years now and has had tons of free updates. There’s a lot of people out there who just don’t care and you can see this in forums whenever the game makes news. People still show up to decry the game for how terrible the release was.

      Public sentiment on the game and the studio is still pretty mixed

  • @[email protected]
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    141 year ago

    There’s only so much delaying can help a badly designed game, delaying only really helps those games that need that extra polish and likely won’t be receiving it afterwards.

    • Chetzemoka
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      211 year ago

      Hollow Knight: Silksong is gonna be perfect.

      (Actually, knowing those devs, it might.)

      • @[email protected]
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        181 year ago

        Their problem is they already made a perfect game. Now they have to do it again. Doing something perfectly once can be chance, doing it twice is massively more difficult.

    • @[email protected]
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      941 year ago

      Valve can’t count to 3 though.

      Expect after the Steam Deck 2 for its successors to be Steam Deck 2: Episode 1 and Steam Deck 2: Episode 2.

      • @[email protected]
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        1 year ago

        Valve can’t count to 3 though.

        Capcom had years of jokes on exactly that point with the Street Fighter series, but they eventually did release Street Fighter III.

        EDIT: For those not familiar, here’s the relevant portion of the series timeline:

        • Street Fighter

        • Street Fighter II: The World Warrior

        • Street Fighter II: Championship Edition

        • Street Fighter II: Hyper Fighting

        • Super Street Fighter II: The New Challengers

        • Super Street Fighter II Turbo

        • Street Fighter Alpha

        • Street Fighter: The Movie (the video game)

        • Street Fighter Alpha 2

        • X-Men vs. Street Fighter

        • Street Fighter EX

        • Street Fighter III: New Generation

        • @[email protected]
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          11 year ago

          To be fair to Capcom, they did release Ace Attorney 3 quickly and it was the peak of the franchise.

            • @[email protected]
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              51 year ago

              My Deck64 was turned into a 1tb before you could even buy them like that though. For anyone who had extra 2230s lying around and was going to use a screen protector anyways it was a no brainer.

              • @[email protected]
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                11 year ago

                I modified mine too but I tried to go the 512GB SD card route first and just install everything on that. Yeah still filled the internal storage. 1TB SSD is worth it. Now i just use the SD card for emudeck+roms.

      • @[email protected]
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        1 year ago

        It would be free marketing if they went with that approach. I can already see the headlines: “Why the ‘Steam Deck 3’ is called the ‘Steam Deck: Episode 1’ and other 5 things with origins on the memeverse”

  • SSTF
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    161 year ago

    Fantastic advice, as a guideline in a vacuum.

    No game should be shipped broken, but sometimes concessions are a reality.

    Even Half-Life had to make concessions. Xen is infamously less polished and fine tuned than the rest of the game. Valve didn’t have infinite resources and time to keep tinkering. Would the game have been better? Maybe. But time is money, and Half-Life already ended up selling huge. Would taking time to fine tune Xen have boosted sales? Were people in the 90s avoiding the game because of Xen? I don’t think so.

    The profits from Half Life allowed Valve to make more games and be successful. Is it worth trading off a more fine tuned Xen in order to have Valve exist as we know it today?

    • @[email protected]
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      31 year ago

      In the documentary, they actually expand on that, they delayed the core game until the story and levels worked out and specially left Xen to the last as if they were not having fun before, they would have given up

      • SSTF
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        21 year ago

        I know. Perhaps I was not being clear in my point.

        Xen was made last, and Valve never could quite get it to the same quality as the rest of the game.

        If we follow the logic, which many commenters have, that “games should only be released 100% finished” then Half-Life should have been delayed indefinitely until Xen was as polished as the rest of the game.

        I was making the point that Xen is an example of Valve deciding part of their game is “good enough” and shipping it, rather than continually extending development.

        There are realities of game development that even Valve isn’t immune to.