StarSector but it’s an MMORPG
A civil war simulator, where you make your policies to appeal to as much of the population as you can so they would support you and fight for your side, and if you fail to secure significant militant support you get couped or defeated.
Factorio-like game where you focus on sustainability rather than being the bad guy in an alien landscape. Need wood? Better replant or there won’t be anything for higher levels of the game. Need metal? You can get it, but only in a few places and then you need to think about recycling what you have.
You should try Timberborn. It’s not exactly what you’re saying but one of the big parts is managing renewable resources like trees. If you cut them all down and don’t have someone replanting, you’re screwed.
I want more games that explore time travel. I think it’s perfect for gaming switching things sceneries, people, language…
Quantum Break. Time travel game by Remedy (Max Payne, Control, Alan Wake) that flew under the radar.
Chrono Trigger. SNES classic
That’s a good point. How is Assassin’s Creed the only way to explore ancient cities?
History is seen as boring, outside of times of war
A FPS packed with Myst-like puzzles and atmosphere
Planetside 2, but in Warhammer 40k. I want to be an ork running around krumpin gits with a hundred other boyz, smashin up some humie tinboyz or them big bug wotsits
Bonus points if you can be a psyker and blow up your whole squad
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Ethics aside, making the Space Marines pay-to-play while Orks are free would be hilarious, especially if the Orks still have higher odds of winning. Being a walking tank isn’t pay-to-win. You have to coordinate and not get overrun by sentient mushrooms with extra-shooty red guns. Get a few veteran tabletop players to pony up, and they’ll slice through a hundred randos without slowing down… while the survivors think it’s the coolest thing they’ve ever seen.
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I loved being cannon fodder in the M&B Napoleonic Wars mod.
Nothing beats lining up to face a volley of rifle fire.
That’s the easy part, you just have to be able to yell “WAAAAAGH!” while firing indiscriminately like a propa lad
A game where there’s a mundane task like fishing or gardening, but it gets kinda minigame-y and trippy and it branches into maybe some kind of either party game or some other super complex shit. The closest someone has come to this was with Dave the diver.
You should check out Frog Fractions
Some sort of magical game that people with radically different skill levels can enjoy together. I tried to get my friend to play nioh2, but she just doesn’t have the practice to be any good at it yet. If we put in 100 hours she’d get competent, but that’s a big investment. I want someone to figure out a way that I can play like Nioh2, and my friend can play like Bejeweled, but we’re doing it together and it’s fun for both of us.
A lot of team games can have something like this. I’m throwing my pitch in for Deep Rock Galactic because it is one I know well. I’m a decently good player at this point and I still have a blast joining games with greenbeards. I get the challenge of carrying and teaching the younglings and they get to see the kind of magnificent bears they’ll have one day. There is decent variety in how you can approach the game with different classes and the roles people pick for different challenges. As for two different genre of game where you’re playing together, I’m not sure. I think that Age of Empires 2 could do something kinda like this. You can assign multiple people to the same faction and everyone has control of everything in that team. It is a bit clunky but you can do i teresring things like one person is tasked with infrastructure, another with combat.
Playing Dark Souls with one as melee and the other as a magic user is pretty much like this.
I almost also wrote that I wanted something like dark souls, but built for co-op from the ground up. The dark souls games typically have a fair amount of stuff each player has to do alone, and you’d have to do the game twice.
It’s still fun and I actually coop’d the franchise with a friend, but I don’t think I could get my “plays bejeweled” or even “plays Mario games” friends to do it happily.
(There is Remnant, but it didn’t really do it for me)
Have you tried Outward? It is built with co-op in mind. The solo and coop experience is exactly the same, maybe a bit tougher solo.
I think I tried the demo or free weekend and it didn’t quite click for me, but I was playing alone. Thanks for the recommendation, though.
Word of warning: the game is jank personified, but once you get past the animations, visuals, and weird storytelling, it has a lot of charm. It does quite a lot differently to other RPGs and survival games, and because of that, it has a hell of a learning curve.
Playing it makes me remember how I felt when I played Morrowind, for some reason. Not because it is the same caliber of game though, that much is for certain.
Parking lot designer. Get hired to design a lot for some kind of business or entity (park, etc) and see how it plays out. Drive thrus, parking garages, stadium events, apartment lots, etc. Basically a city simulator focused on parking.
Steam has a game like that.
Star Wars Clone Wars, but CoD mobile style.
Any type of game (sandbox, RTS, etc) where the landscape changes dynamically.
All games are either player vs player or player vs mobs or player vs game-mechanics-that-affect-your-stats. But I have never played a game where I have to consider a river overflowing and destroying a village, or an avalanche, or earthquakes.
Even when there are environmental hazards, the base map never changes. Rivers never change their course, islands don’t appear or disappear, oceans don’t dry up, dams don’t burst, quarries aren’t excavated.
The world and nature are always dead and static.
Edit:
Actually, Dwarf Fortress does tick those boxes quite often.
This would be fantastic. I wish the Red Faction series was still alive for this reason specifically.
Check out Timberborn, it doesn’t check all of your boxes but a lot of it revolves around water management - building dams and reservoirs, diverting rivers, surviving dry seasons, etc. At its core it’s just a fun city building game and I highly recommend it if that sounds good to you. It’s 20% off ok Steam right now too.
Hollow Knight Silksong :(
I really love, and really miss, healing in wow raids circa WOTLK through Cata, specifically using healnot and custom keybinds to keep people alive. I don’t have time or budget for an MMO in my late 30s, nor do I see that easing up anytime soon.
I think a game where you had to do raid mechanics/puzzles while keeping NPCs alive through healing could be really fun, even without a loot grind. Or a game that dropped you into a multiplayer raid encounter without the crap around it. Either could be great.
This is awesome, thanks!!!
Space Engineers but not a buggy mess with player scripting that isn’t in C# of all things.
I probably wouldn’t want this game to actually exist, but it’s been stuck in my head for years so here goes. I described this one a while ago. A friend of mine was on mushrooms once and described a first person WW1 game where you’re an Austro-Hungarian courier running across battlefields. There would be parkour, time management, stealth, stuff like that. Sneaking through trenches and whatever. At first the missions go ok, easy enough. But then you’re given more complex missions that waste your time, or are foolishly planned.
Your character begins mumbling under their breath about how the generals are doing everything wrong, the war is lost. Your character becomes more deranged as the missions become more fruitless. Eventually your guy will start screaming deranged conspiracies and wild racist shit. There would be a mechanic where you start to need amphetamines to function.
Then in the last mission you catch sight of your reflection in a puddle and you’ve been playing as Hitler this whole time.
Spec Ops: The Line prequel lol