A single-player fantasy game with no skill points/upgrades beyond equipment. I want the entirety of the progression to be the skills of the player. You end up losing fights to more than one goblin at a time, but then you learn to start dealing with groups. A long enough time pasts and you’re slaughtering hordes of enemy like clockwork. But if someone took control of your character they’d still lose to a goblin or two.
I want something where split second reaction times and skill determine how a fight goes. Both me and the enemy should be able to kill each other in 2-3 seconds given the right circumstances. I want extremely punishing mechanics for both enemies and the player. Something like a first-person Hotline Miami but with really good swordplay.
Exploration, scale, and combat of Elden Ring - setting, writing style, and tone from Zak McKracken and the Alien Mindbenders
An open world Transformers game
A cooperative multiplayer shooter, but one player sees everything from above and delegates everyone else. Like in a RTS.
There are a few games like this. Natural Selection 1 & 2, Nuclear Dawn, Angels Fall First, Allegiance, and the old old Battlefield games come to mind.
Angels Fall First’s commander role is sort of like this, and that game is awesome
If you haven’t played it, Battlefield 4’s commander mode sounds kind of like what you’re describing. People are still online (at least on PC) and welcoming to commanders.
A driving (either racing or GTA-style) game that generates the roads from real-world geospatial data/street view imagery similar to how Microsoft Flight Simulator does.
It exists in a very simple way https://framesynthesis.com/drivingsimulator/maps/
Seriously, how has there not been a survival RPG Battle Royale in the style of the Hunger Games?
Create a character with certain traits and skills using the same number of allotted points that everyone gets, then survive for 30 minutes to win.
Could be a bow hunter or a nature specialist, a sword fighter or a trap-maker. You could be strong, tall or fast and small with the ability to climb trees or swim better. How has this not been made yet?
Mine already was 95% developed before EA’s investors shit their pants over holiday season sales.
I can play a free-to-play shell of it now, but my closest friends are all gone now. What fun is a 4-to-8 player game when everybody you wanted to play it with is dead or gone?
kings quest ix or final fantasy ix hd remake
I loved Final Fantasy IX but sometimes I think I dreamed it because no one else ever talks about it, just VI, VII, and then over to X usually lol.
kuja > sephiroth 😊
and freya is the best character ever
Social Anxiety Survival Horror. You’re a guy at a friend’s party trying to avoid conversations while putting in an appearance with your friend so they know you were here. You can deflect conversations with small talk you pick up by eavesdropping, but it won’t work on drunk people, so you also need to run and hide. Your ex-partner eventually shows up and is hunting you down to have a frank conversation about your relationship, which is instant game over.
You’ve just proposed the next indie game of the year
Good. Someone, please make this. And make it first person for the full effect.
Other ideas for people to pinch:
- You can only use each snippet of small talk once before collecting it again, because you’re afraid of repeating yourself.
- The game is filled with collectibles, but they’re all located on the floor, so you’re more likely to find them if you’re in character and looking at the floor the entire time.
- To pause the game, you have to look at your phone while standing in a quiet area.
- Your ex-partner has a lengthy list of grievances you can hear when they’re hunting you. This includes “you always run away from me at parties”.
I haven’t played it - and the “social anxiety as horror”-slant feels more metaphorical than literal in its marketing - but this makes me think of the game “Homebody” a bit
What about Panic Disorder Survival Horror? You have to get through a full week, including 5 work days, 2 social events, and an errand…except you can have a panic attack at any time but also have a heart condition, so you’re not sure if you’re really having a panic attack or heart attack. If you guess wrong, you lose. Also you have to have a completely empty bladder and colon so you don’t soil yourself at work and get fired or in a social setting and lose friends out of embarrassment if you happen to have a panic attack in those settings. Easy mode comes with a script for xanax. Hard mode comes with an abusive stalker ex and their family.
You can checkout https://store.steampowered.com/app/1392820/Milk_inside_a_bag_of_milk_inside_a_bag_of_milk/ - it’s not that but it’s a somewhat similar thing
I had a very similar idea but it’s about avoiding contact and conversation out on the street and on public transportation. May or may not be influenced by real life experience.
I would love to buy this game on sale and never get around to playing it.
Warcraft III had maps called “RP Maps”, which were kindof like D&D placing things, except everyone had the same control over the map. So it became more about telling a story rather than one person leading a group’s game for them.
When wc3 kindof died off that kindof game along with many others didn’t leave it. SCII mapmakers tried but it had issues with the complexity, and with SCII not allowing traditional saving for long sessions.
A lot of sandbox games are cool, but built around FPS engines instead of anything third person.
Hey I made a roleplaying inspired Starcraft 1 map back in the day! Player 1 was the DM, I had different ways to spawn and send units to various parts of the map, or resources to players. So I would do things like spawn in a neutral and a hostile faction and be like ‘there are bandits fucking with the locals’ or whatever. Whoever went in and saved them I could pop another trigger to gift the neutral units to that player, or I could gift resources. It was clunky but a lot of fun.
I remember some of the roleplay maps with automated ‘DMs’ were really interesting. I was much more interested in playing with a live DM though so I built that map in the hopes that the style got enough traction for me to be a player. It did not take off though compared to the auto roleplay ones
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I’d like a PS1 level graphics elden ring (soulslike but open world) so it could be playable in a web-browser. Hopefully, playable via keyboard only. I’d also wish it were slightly easier so it could be played casually.
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Subspace Emissary sequel. The key aspects are the physics/knockback based combat, multiple characters with drastically different play styles but keep the core smash mechanics (walk, run, roll, jump, shield, parry, grab, directional attacks, special attacks) but have the world navigation be like a metroidvania.
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Aight I got one I think is oddly specific, and another that’s just odd.
I’d like Starport: GE but as a fantasy RPG theme, instead of ships and colonies it’s classes and villages, work the reputation system into a good/evil alignment and change some gameplay.
Not sure about this one but I would like a hub system, only thing that comes to mind for me is realm of the mad god, allowing you to go from one server to another with limited items.On that note I should probably try to play starport again, has been a number of years.
Other than that, maybe a 1v1 auto battler? A mix of part of a dream into hazy dozing in and out put an idea for an auto battler where you have four incubators and six chicken eggs and each incubator changes what type of chick hatches, where they then fall into the arena to start combat. The choice of incubators and which ones your remaining two reinforcement eggs go in to I think would make an interesting head to head game.
I would have said nuclear power plant simulator a week ago. But then I found Nucleares.
A physics based surfing game that has procedural coastline generation using seeds. The wave fluid physics interacts with the different coasts to create different surfing conditions along with some swell randomization parameters. SimSurfer.
A rapid fire, action point based tactical MMORPG.
Like 5 to 10 seconds for a turn, everyone lodges their turns and over the next 10 seconds the characters play out their actions with complex complications for unplanned conflicts. Like a guy running though someone elses thrown grenade or two guys trying to run through the same doorway.
Please, I highly suggest you to check ‘Your Only Move Is Hustle’. Not an mmo but sound exactly what you described.
It looks interesting. The easiest way to explain what I’m talking about is imagine fallout tactics on a grand scale and an mmo.