• @[email protected]OP
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    1 year ago

    Also, here’s the original source of the image if anybody for some whatever reason ever need it. It’s hard to crawl back for the source link since the original is really old at this point of time

  • @[email protected]
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    111 year ago

    On a similar vein, Arkham Knight (and in some cases Arkham City) looked worse in cutscenes if you maxed out the graphics settings. Obviously not if you ran it on a potato, but the games are somewhat well optimized these days*.

    *At launch, Arkham Knight was an unoptimized, buggy mess. It has since gotten much better.

    • @[email protected]
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      41 year ago

      I am playing through Rise of Tomb Raider in 4K and having a similar experience. I think the cut scenes are in 1080p.

    • @[email protected]OP
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      31 year ago

      Wait you mean that the game’s gameplay looks better than the actual cutscenes in the game?

      But how? Does the game use FMV for the cutscenes or something?

      • @[email protected]
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        51 year ago

        The cutscenes were rendered using certain graphics settings that you could exceed if you maxed out your own settings. Plus, because it was a pre-rendered video, there must have been some compression or something, as you could just tell when you’re in a cutscene-- it was grainier and there was a smidge of artifacting. Don’t quote me on this, but I believe the cutscenes were rendered at, like, 1080p, and if you were playing at 4K it would be a very noticeable downgrade. (Note that I did not and still do not have a 4K monitor)

        Although thinking about it again, I do vividly remember some in-game-engine cutscenes in Arkham Knight. I’ll have to replay that game again sometime to jog my memory.

  • nifty
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    71 year ago

    Resident Evil, Yakuza, Sleeping Dogs, Far Cry etc. So even with games that have better graphics, the cut scenes proportionally increase in quality.

      • @[email protected]OP
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        1 year ago

        THE iDOLM@STER (2011) - (AL, A-P, KIT, MAL)

        TV | Status: Finished | Episodes: 25 | Genres: Comedy, Drama, Music, Slice of Life

        {anime}, <manga>, ]LN[, |VN| | FAQ | /r/ | Edit | Mistake? | Source | Synonyms | ⛓ | ♥

  • @[email protected]
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    41 year ago

    This is how I feel watching new CG trailers for each Elder Scrolls Online expansion. I already wanted to like it because I like the Lore and still enjoy watching the trailers because they look so cool, but I almost always say to myself “if only the game didn’t suck so absolutely.”

      • @[email protected]
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        61 year ago

        Grounded, The Finals, Hunt: Showdown, Rainbow Six Siege, Quantum Break, Cyberpunk 2077 and basically every game featuring DLSS

          • @[email protected]
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            31 year ago

            A lot actually. The T in TAA stands for temporal. DLSS uses temporal information too. Not sure if they’re in the same spot in the render pipeline though.

            • @[email protected]
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              21 year ago

              Sure, and they are both things you’d find under video settings.

              I meant more as an answer to the question OP asked.

              • @[email protected]
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                21 year ago

                Oh that’s not what you asked you asked how DLSS relates to TAA. To answer your question, TAA causes a generally blurry image.

          • LinkOpensChest.wav
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            31 year ago

            They can both reduce aliasing, I guess? But they’re completely different things.

            And moreover, I’m struggling to understand what either has to do with the post.

    • @[email protected]OP
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      81 year ago

      Does the Final Fantasy 7 also suffered from the same issue since it also on Playstation and it was released much earlier than 8?

    • @[email protected]
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      181 year ago

      I remember how absolutely jaw dropping FF8’s cutscenes were at the time. I had never heard of Final Fantasy, saw some stills in magazines and thought “God damn, this game looks incredible!” Then I saw my friend actually playing it and as soon as the first cutscene ended it was like “Oh… OK. This is fine I guess.”

  • @[email protected]
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    61 year ago

    Yakuza, older games especially. You have amazing looking fully motion captured cutscenes which sometimes makes you forget that it’s a video game due to how realistic it looks, but then you’re out of the cutscene and the difference hits like a truck.

  • @[email protected]
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    421 year ago

    Pretty much every game from the PS1 Era. Think back to how FF7 cut scenes looked and the mega Chunky game play.

  • @[email protected]OP
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    1 year ago

    The one that can think off right now is Omori

    Seen a teeny tiny bit of the hand drawn beginning cutscenes and it looks gorgeous, only to immediately discover later that the entire game was played in 16-bit 2D pixel

    Welp

    • @[email protected]
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      31 year ago

      … I think the dialogue cutscenes and the RPG fights count as a big chunk of the games, and those use drawings.