We know that certain games are big, like BG3 or Persona 5. But recently games like FF7 rebirth and Indiana Jones just kept going on and on past “Act 3”. Also Rise of the Golden Idol seemed a little short to me
Are developers getting more efficient with generating content?
Okami. Every time I finished an area, I thought I was nearing the end of the game. And every time, I was presented with a new, even larger area.
So pleased about the sequel coming! Loved that game.
There’s like three different points in the game that look like the end before revealing more. It’s a chunky game. If it was paced slightly better and the dialogue trimmed (by a lot) it would be perfect. But it’s close enough
Even if you notice that your brush techniques an inventory screens don’t look complete, it really does feel like the end. Then when they do look complete and you’re sure you’ve finally finished it, there’s one more region and some upgrades.
I remember being surprised by Lufia 2 rise of the sinistrals. It was my first RPG other than a Zelda type game as a kid.
No matter how much I’ve played it, I don’t think I’ve ever got past half of the campaign of Sacred.
Now playing Elden Ring and even if I’m just starting out I’m constantly surprised by the amount of stuff in the world, most of which I only discovered the second or third time I visited the area it’s in.
Universal Paperclip, was expexting day, weeks or more of gameplay and there were 4-5 hours of good gameplay. It was perfect.
It’s a surprisingly good game even it’s just a clicker game based on HTML forms.
I 100% Tunic in 15 hours. I expected it to be longer and harder, considering it’s not even in a real language and you have to translate it to solve most of the puzzles.
Wow, that’s very fast imo. Good for you!
Great randomizer out there for it. And it’s Archipelago compatible so you can mix it in with other randomizers alone or with friends, in case you want more!
Duck Detective. Charming game, but quite short.
XCom2 the content just DOES NOT END.
And MGS Peacewalker. How they cramed so much stuff unto the tiny PSP disk is beyond me. The list of unlockables is insane.
Ist too bad Xcom games are so focused on time limits. I know it meant to add to the tension but its just frustrating to me to non-stop rush everything.
Literaly one of the most popular Mods for Xcom 2
Im familiar with the mod, but its a mod, the game was designed to be played the way you always balancing on a knives edge. So not much time to enjoy the content (for me at least), when you have constantly ticking clocks reminding you to hurry up.
The Last of Us II. I went in expecting the same act structure as the first and was surprised. If you’ve played it then you know what I’m talking about. Despite mainly taking place over just a few days it really feels so drawn out and a relentless struggle, which felt so perfect for the world of the game.
Maybe not the length of the main campaign, but good luck 100%ing Cartherine, holy shit. Nevermind Full Body. There’s like 8 endings combined + insane challenges and 64-stage game within the game. +100 hours easy, if not more.
Portal
For me Portal as well. I knew back then that people said it’s an afternoon game but I thought “an afternoon for a good player, certainly not me”. Finished it in an afternoon.
Surprised that it was so short?
Well I mean the false ending
Biggest surprise for length was Dragon Quest VII, the PSX version. Started playing it close to release, dropped it several times and finally finished it years later.
I’d played multiple games in the series before and I think the longest one topped out at 40 hours, so I really was not expecting a 100+ hour marathon like that was (although the very, very long prologue should probably have served as a warning).
In most JRPGs of the time, at the 30 hours mark you do your endgame sidequests, collect ultimate weapons and whatnot. In DQ7, you unlock the job system 🙃
Beyond The Edge of Owlsgarde. No spoilers, but despite playing it for plenty of hours (don’t have an exact count), I felt it was short. Pretty cool enough of a modern point and click adventure game, though.
Nier Automata actually kinda pissed me off the first time I played it. Thought I was finished with the game and was confused by the ending, turns out that was just ending A. Gotta play again for B, and then C, and can’t forget D and E for the full picture.
Had to take a break from the game but I went back for the rest of the endings and they’re worth it. Also they cut out a lot of the side quests and grinding after ending A. Getting that first ending is actually like 50% or 60% finished. But yeah, at first I was getting flashbacks to the PS2 games that tell you the true ending can only be seen by playing again on the newly unlocked ‘Very Hard’ difficulty
Ending B was absolutely just padding.
There’s maybe a few segments where it’s interesting to see 9S’s perspective, but so many other scenes that weren’t bot-specific.
Elden Ring. Even after finishing the final boss there was so many areas I’ve not been to. And all those areas are unique - some with unique enemy types. It’s the game that dares to hide a secret area behind a secret area.
from the people who brought us illusory double walls of the Great Hollow and Ash Lake, go figure
Dragon Age: Origins. The base game was easily 80+ hours of interesting story and game play. Each DLC added 20-40 hrs a piece. I used to play it a ton.
I don’t recommend giving money to EA, though. They have properly shit all over the sequels.
I just finished The Veilguard at 68 hours. I loved it, but haven’t played Origins. I bought it, but refunded after I saw how buggy and unsupported it is on new hardware these days. Maybe they’ll have a remaster some day, since everyone seemed to love it.
It probably wouldn’t be too resource intensive to run it on an XP virtual machine. You’ll want a version that runs on its own, though (no game store launcher, drm, etc)
What problems did you have with it? Still runs surprisingly well for me. Haven’t tried Veilguard yet, but plan to as soon as I have some time. Felt that none of the sequels where able to match Origins yet, though.
Well, it crashed on launch, for one. I saw there’s a ‘4GB’ fix, but that doesn’t let me launch from steam, and I wanted to stream to the steam deck, where I do almost all my gaming these days.
I really loved Veilguard, but I’ve definitely seen people who played Origins complain about it. I thought the characters, story, and combat were fantastic though.
Well, people love to complain. I didn’t feel Inquisition was as good as Origins, but I still had fun with it, and I assume the same is gonna be true for Veilguard.
Anyways, that’s curios. I think the Dragon Age Games are some of the few I own on Origin. I’d be kinda surprised if EA made the effort to patch the games on their own client, though.
Might try running it tomorrow, out of curiosity.
I just started Inquisition. I’m looking forward to learning more about the characters that appear in the Veilguard.
You are 100% correct.