We know that certain games are big, like BG3 or Persona 5. But recently games like FF7 rebirth and Indiana Jones just kept going on and on past “Act 3”. Also Rise of the Golden Idol seemed a little short to me

Are developers getting more efficient with generating content?

  • mohab
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    76 months ago

    Maybe not the length of the main campaign, but good luck 100%ing Cartherine, holy shit. Nevermind Full Body. There’s like 8 endings combined + insane challenges and 64-stage game within the game. +100 hours easy, if not more.

  • @[email protected]
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    86 months ago

    I remember grinding my way through Pokemon Conquest, having a decent time but also kinda wanting it to reach its conclusion. I get to the end of the main campaign, scroll the credits, and then it tells me on next boot that there’s now some more content to play.

    “Oh cool, a postgame,” I thought.

    No. There was not a postgame. There were something like eighteen new campaigns to play.

    To a certain kind of person this must’ve felt like Christmas morning. I put the game in a drawer and didn’t turn it on again out of sheer intimidation.

  • @[email protected]
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    46 months ago

    I remember being surprised by Lufia 2 rise of the sinistrals. It was my first RPG other than a Zelda type game as a kid.

  • thisisbutaname
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    66 months ago

    No matter how much I’ve played it, I don’t think I’ve ever got past half of the campaign of Sacred.

    Now playing Elden Ring and even if I’m just starting out I’m constantly surprised by the amount of stuff in the world, most of which I only discovered the second or third time I visited the area it’s in.

  • @[email protected]
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    36 months ago

    I never expected A Girl Who Chants Love At the Bound of This World: YUNO on the PC98 to take me like 80 hours to complete without a guide.

  • @[email protected]
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    66 months ago

    Universal Paperclip, was expexting day, weeks or more of gameplay and there were 4-5 hours of good gameplay. It was perfect.

  • @[email protected]
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    226 months ago

    Hollow Knight.

    Surely this is the end of the map… Ok but now Suuuuuurely this is the end of the map… OK NOW SUUUURELY…

  • @[email protected]
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    66 months ago

    13 Sentinels: Aegis Rim

    I knew it was a jrpg from the beginning, but the way the stories unfolded and piled up had me confused. There was a new question every chapter and it just bwcqme bigge and bigger. Awesome game

  • @[email protected]
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    16 months ago

    The only time I was really caught off guard by a game like that was Darksiders II. I went into the final area expecting a gauntlet of challenges, beat the first big boss enemy in there… And final cutscene and credits. That guy was the final boss. Made me literally put down the controller and say “That was it?” I’ve always known long games were going to be long going in to them.

  • TotallyNotSpez
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    136 months ago

    GTA IV actually, not even counting the two huge DLCs, just the base game alone.

    • Electric
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      36 months ago

      I was trying to think of one since I feel the opposite most of the time. This one did surprise me with the length. You think the end is approaching, but some more bullshit is ejected at Niko every time. The main quests takes a lot of detours (in a good way). There isn’t just one villain and you help/fight tons of different factions across the islands.

    • @[email protected]
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      46 months ago

      GTA in general has a long story. Which I honestly don’t mind. It means you get your money’s worth with the story alone. All the messing around is just secondary and an added bonus.

  • @[email protected]
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    56 months ago

    Astlibra: Revision

    I’d put a conservative minimum first playtime at 60 hours… For slower, completionist, players? 80-100 hours.

    If that first playthrough is on the impossible setting?.. I don’t wanna think about it. Lmao