We know that certain games are big, like BG3 or Persona 5. But recently games like FF7 rebirth and Indiana Jones just kept going on and on past “Act 3”. Also Rise of the Golden Idol seemed a little short to me

Are developers getting more efficient with generating content?

  • @[email protected]
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    38 months ago

    XCom2 the content just DOES NOT END.

    And MGS Peacewalker. How they cramed so much stuff unto the tiny PSP disk is beyond me. The list of unlockables is insane.

    • @[email protected]
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      38 months ago

      Ist too bad Xcom games are so focused on time limits. I know it meant to add to the tension but its just frustrating to me to non-stop rush everything.

        • @[email protected]
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          38 months ago

          Im familiar with the mod, but its a mod, the game was designed to be played the way you always balancing on a knives edge. So not much time to enjoy the content (for me at least), when you have constantly ticking clocks reminding you to hurry up.

    • @[email protected]
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      28 months ago

      Wow, that’s very fast imo. Good for you!

      Great randomizer out there for it. And it’s Archipelago compatible so you can mix it in with other randomizers alone or with friends, in case you want more!

  • Dizzy Devil Ducky
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    18 months ago

    Beyond The Edge of Owlsgarde. No spoilers, but despite playing it for plenty of hours (don’t have an exact count), I felt it was short. Pretty cool enough of a modern point and click adventure game, though.

  • @[email protected]
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    58 months ago

    Astlibra: Revision

    I’d put a conservative minimum first playtime at 60 hours… For slower, completionist, players? 80-100 hours.

    If that first playthrough is on the impossible setting?.. I don’t wanna think about it. Lmao

  • @[email protected]
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    108 months ago

    Fallout 4. The amount of world exploration and itty bitty stuffs almost makes me lost myself in exploration, even though the story can be really short depending how you progress the content. On my first playthrough, I clocked at ~90hrs of play time and only just passed the 1/4 of story progression just because I sucked in sidequest and exploration.

    Never thought I enjoyed the base building and assisting settlements aspects, Bethesda did great job on Visual storytelling speaking as Interplay/Obsidian Fallout fan.

    Another case is STALKER Anomaly mod which can gives you theoritical endless playtime as long as you creative to build your own CYOA Stalker story. Though I don’t recommend Anomaly if you’re looking for the STALKER lore (as they’re fan project) and should be treated as post-vanilla playthrough.

  • @[email protected]
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    68 months ago

    13 Sentinels: Aegis Rim

    I knew it was a jrpg from the beginning, but the way the stories unfolded and piled up had me confused. There was a new question every chapter and it just bwcqme bigge and bigger. Awesome game

  • @[email protected]
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    228 months ago

    Hollow Knight.

    Surely this is the end of the map… Ok but now Suuuuuurely this is the end of the map… OK NOW SUUUURELY…

  • @[email protected]
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    188 months ago

    Hollow Knight. Every time you think you’re nearing the end, there’s still a lot more. The true ending and optional DLCs add so much.

    • @[email protected]
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      5
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      8 months ago

      The final two dlc battles more than doubled my overall playtime. Absolutely brutal bosses.

      • @[email protected]
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        38 months ago

        I loved nightmare grimm, but didn’t bother with the Godmaster stuff tbh. The boss rush was way too much for me.

  • @[email protected]
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    38 months ago

    I never expected A Girl Who Chants Love At the Bound of This World: YUNO on the PC98 to take me like 80 hours to complete without a guide.

  • InfiniteGlitch
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    418 months ago

    I got surprised by DeathStranding.

    Did not expect that a game that’s basically about going from A to B through walking could be that lengthy, having great scenery and a weird, vague but good story.

    I’m really excited for its sequel, just hoping it will also be available for PC on release.

      • @[email protected]
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        88 months ago

        Is that correct? Kojima bought full rights to the IP couple of months ago and released Death Stranding on everything immediately. Seems like it’ll be timed exclusive at most.

        • They’ve only announced it to be getting released on PS5 in 2025. That’s almost all the information there is about the game rn. I would take it to mean timed-exclusive, but that’s still not releasing on all platforms at once.

          • @[email protected]
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            18 months ago

            It was a PS4 exclusive too but now you can play on PC. Once the sales droop it’ll be cross-platformed.

      • InfiniteGlitch
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        18 months ago

        Honestly, that’s a real bummer. I hope it’s a timed exclusive (so with time it will be on PC too).

    • @[email protected]
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      38 months ago

      I wasn’t surprised by the length of the base game, or even by the presence of the post game, but by how much time the game spent ending. You beat the villain, that should be it, right? Lol no, you have to traverse the whole game world without vehicles and no network support. That’s it, right? Lol no, here’s a giant boss monster. That’s it, right? Lol no, here’s a shitload of cutscenes. Then the credits, then cut to black. That’s it, right? Lol no, more cutscenes, then one last delivery… and one last burst of cutscenes, some of which should have come earlier. That’s it, right? Lol almost, you have to watch the credits again, and then one blessedly short cutscene before the postgame, and then you can finally go to the main menu and quit.

      I really liked the game, but good lord.

  • TotallyNotSpez
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    138 months ago

    GTA IV actually, not even counting the two huge DLCs, just the base game alone.

    • Electric
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      38 months ago

      I was trying to think of one since I feel the opposite most of the time. This one did surprise me with the length. You think the end is approaching, but some more bullshit is ejected at Niko every time. The main quests takes a lot of detours (in a good way). There isn’t just one villain and you help/fight tons of different factions across the islands.

    • @[email protected]
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      48 months ago

      GTA in general has a long story. Which I honestly don’t mind. It means you get your money’s worth with the story alone. All the messing around is just secondary and an added bonus.

  • @[email protected]
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    198 months ago

    That Pathfinder Kingmaker was long as hell. Not sure i want to start the sequel until I’m good and ready for another pleasant slog.

    • @[email protected]
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      28 months ago

      I still think owlcat is nuts for adapting not one, but two full APs to video game form. Those are each six books worth of TTRPG adventure and those can take years to complete

    • @[email protected]
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      128 months ago

      Pleasant slog should be the tagline on every owlcat game.

      Love them but they definitely love a long game and a fuck you puzzle here and there.

  • @[email protected]
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    18 months ago

    The Last of Us II. I went in expecting the same act structure as the first and was surprised. If you’ve played it then you know what I’m talking about. Despite mainly taking place over just a few days it really feels so drawn out and a relentless struggle, which felt so perfect for the world of the game.

  • @[email protected]
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    18 months ago

    Castlevania Symphony of the Night… At least when you defeat Shaft properly

    An ENTIRE NEW CASTLE!?