Please stop trying to normalize the stupid QAnon frog.
Fuck that. Those losers don’t get Pepe!
> escort mission with walk-and-talk exposition dump
> keep close to the escort target or the radio will yell at you
> faster than walking
> slower than runningDon’t forget that you have to stay really close to even hear the exposition dump, but the character is constantly walking through busy areas where you get stuck behind groups of npcs.
You’re also in a busy town, so all of those NPCs are having conversations of their own (mindless babble), and their voices and subtitles drown out the shit you’re actually supposed to hear.
Not only drowns it out but also over-writes all the subtitles as soon as they pop up!
Subtitle pop ups for unimportant npc chatter shouldn’t exist. Especially not in groups.
And the exposition is important to the next quest, or at least part of it is, and there’s no journal or quest list “for immersion” so your only option is to redo the quest.
Yes, exactly. This person gets it.
If singleplayer:
A complex transmog system that has gacha style of different ‘currencies’ (shit tier crafting ingredients) and layers of abstraction, some of which functionally require being subbed to a battlepass which allows you to purchase some necessary key items to the transmog process only after you’ve done all your monotonous dailies for 3 weeks without missing a single one.
If multiplayer:
‘Radiant’ style quests revolving around escorting a low health, brain dead at path finding npc, which walks slower than your run speed but faster than your walk speed, through a PvP combat zone, who frequently has random mental breakdowns and must be reassured everything will be alright through a 22 step dialog tree process, which is largely randomized everytime, in order to keep them moving.
You and the npc can be killed during conversation segments, which you cannot exit from at whim, you must complete the dialog tree successfully to regain control of your character and exit the ‘cinematic dialog’ mode.
Lol that multi-player game actually sounds really interesting…
I would love to add a gambling mechanic and play it. 11 players in an arena, each player bids 0 to 100 cents to be “it”. If you or your stupid NPC dies, you lose and the pot rolls to next round. If you somehow can get your idiotic NPC to the safe zone, you win the entire pot. Pot can grow indefinitely.
Well shit, wasn’t expecting that response.
I have been meaning to try and make a video game, fuck it, maybe that’ll be a gamemode if I ever manage to heal my astoundingly fucked up wrist.
Menus use a virtual mouse cursor even though you’re playing with a controller.
Don’t forget you have to hold the button for 5 seconds while an animated circle fills to ensure you are clicking on the button you want to click on.
Eh. I kinda prefer Hogwarts Legacy doing that rather than asking “are you sure you want to save”.
Why would anyone play Hogwarts Legacy?
I want to find the person who decided that was the way. Hold actions are great, if there’s ALREADY a press action and you’re out of buttons. If there’s no press action and I have to hold your button just because, you’re bad designers. If you’re THAT worried about someone doing something on accident, give me the option to disable it. You don’t get to advertise 80 hours of gameplay when 20 of that is holding a button for the UI to work.
Just started playing rdr 2 and this has been such a pain in the arse.
Yeah, it’s a great mechanic when it makes sense. I hate when they shoehorn it into everything though.
Laughs in Steam Deck touchpad controls
An every menu has animations for each entry.
Every single shelf, cupboard, sack, discolored patch of dirt, hollow tree, etc. Is lootable. 99.9% of the loot is useless. The remaining 0.1% is key to solving several quests and/or the best stuff in the game.
The inventory is tetris-style. Lots of items arent squares or rectangles. Items do stack, but you can get them only by selecting and choosing “Take one/Take half/Take X”. If you drop something it is GONE.
That’s just an Elder Scrolls game, and I love it, for some reason.
Oh my wife would love this game, that’s basically all she likes to do in games. Someone needs to just make thief simulator for her.
Months after Red Dead Redemption came out for the PS3, my friend asked me why I didn’t beat it yet. He opened up my inventory and he saw more hunted meat he ever thought someone could accumulate.
All I did was hunt in the game. It was one of the best hunting games of all time.
Have you played RDR2? Those games have been suggested to me, but I have yet to get around to them. Are they worth playing still?
I’m just jealous you’ll get to play RDR2 for the first time. I’ll never have my first time with it again.
I had 2 weeks off work years ago (don’t worry, I’m not American, I get 4 weeks every year, this was just ONE instance of me taking PTO), but my plans for the vacation were canceled… And I had nothing to do. Lo’ and behold, an xbox with RDR2 on it, for me to use when bored.
I essentially worked a full time job playing RDR2 that vacation and regretted none of it. Would’ve been happier to experience it the first time on my PC instead of a base Xbox One, but it’s what I had available to me at that time. This was before the PC release, I’m normally a PC gamer and don’t own any consoles myself.
Bro fucking really?
RDR2 can be very tedious because Rcosktar hates giving players movement control over the character because muh immersion (highly recommend the first person mode), and it has a heavy dosage of cinematic shit, but god damn
It was one of the best games I’ve ever played. I just finished another playthrough recently.
I have only played the first one so all my opinions about the game are from reviews I read. I heard it’s better than the first one and one of the games you should play.
I had something like this with Final Fantasy IX. Like two-thirds of the way through the game, there’s a minigame that crops up where you have to use a chocobo to walk around these tiny scenes and peck to try to echolocate hidden treasures within a time limit. And I don’t know why, but I got totally addicted to that stupid little minigame, to the point that I kind of broke my brain and had to stop playing the entire game. I did later see some dorm mates in college getting frustrated with that task and get to just zip right through it for them, though, which made it feel slightly less like a savage waste of my lifespan.
This did not bother me at all in Skyrim honestly.
Wait, is Senua that bad? I was looking forward to playing that one.
Senua is an incredible experience, but you’ll be disappointed if you go into it expecting deep / challenging combat.
I’ve heard the same is true about Scorn
It’s great, but it’s an experience. The combat is fine, but it’s how it works with the story that makes it special. Headphones are an absolute must (like, I genuinely think you will be having lesser, less authentic gameplay experience if you’re not using headphones). I thought it was a lovely piece of media.
It’s really good actually, unless you were looking for a different kind of game.
Play it with headphones! It’s insanely important. I didn’t believe it but I put on headphones after a couple hours and regretted not having started with them. I ran a mixer so my partner and I could both listen.
Hellblade is amazing. It’s a short bit very cinematic and immersive experience. Playing with headphones is a must, imho.
Senua is great. The combat felt fine to me, though it definitely wasn’t the game’s focus.
The last one is Starfield in a nutshell
progressing through dialogues is achieved with ever-changing buttons (and combos?) displayed on screen, but in an ever-changing location.
And every QTE is Press X To Not Die.
There are a dozen per cutscene.
With buttons on screen that change position based on the length of the dialog line
Rarity tiers but every weapon is the same boring shit.
Fuck you, now I’m never dropping that fancy old stick with a yellow background that dropped 90 levels ago. Who knows, maybe I’m gonna need it some time?
Driving mechanic where you steer where you look, making it impossible to drive straight while looking around or behind you.
Halo’s gameplay is really not that great (I’d even say pretty bad) without the nostalgia goggles.
I disagree. I’d rather have look-to-steer then the full-left-straight-full-right steering that’s in other fps games. Not being able to make slight changes to direction and speed in Half-Life 2 vehicles always made them frustrating.
Even the original Duke controller had two analog sticks and two analog triggers. Mapping two independent actions (camera movement and steering) to the same input was already bad in Halo CE, but it was downright criminal in Halo 2 and later games that started to include massive backdrop setpieces. You can either look at the Covenant spaceship glassing the city or steer your warthog, but not both. It’s asinine.
I’m not looking at the landscapes while in a firefight. That’s why the game designers give you moments of pause. Like when you exited the cave in Halo 4 or the very beginning of HL Episode 2.
I’ve never had any problems with Halo’s controls.
It can still be relevant in combat when you want to look around to see where your enemies are or find the exit or something.
The endless fan-boat segment is the worst part of the game, for me at least. Physics are fucked, puzzles to progress are forced as hell. I was so happy when it was over.
It’s not like those physics puzzles were hard. How many variations of the SeeSaw puzzle were there?
GabeN: In Episode 2, we’ll have the biggest puzzle in a Half Life game to data!
Episode 2: It’s just a huge seesaw puzzle.
KSP was annoying like this to. They at least had a way to make small adjustments on addition to big ones, but it was still very tricky to be precise.
I just got triggered
UI is 30 different sections that are marked with obscure pictures instead of words.
Every mission is like this one from GTA:VC. Easy to fail, frustrating controls, annoying camera, long, unskippable intro and you can’t save during it. Add minute-long loading times and it’s perfect.
“boost me up”?
Probably from The Last of Us where you have to help a companion character reach a higher ledge which slows down gameplay.
But… That is a disguised loading screen. The ones everyone complained about as well. The game has to load the data at some point. So either it’s completely being removed from the game via a screen or something like “boost me up” or crawling through the caves like in the new God of War.
Okay but if you play the game in 2040 with a super solid state drive formatted with FTLS, 512 GB RAM, and a 32 core CPU, does the loading screen still take just as long?
Wasn’t TLoU made by Naughty Dog who also made Jak and Daxter, a game which famously had no loading screens?
It’s funny to me that loading times are still the Achilles heel after all these years. Don’t get me wrong–it makes sense. Games getting more graphically intense, larger worlds, online play etc, it all adds up. I always just thought that we’d finally see loading times become at least significantly shorter by now–and in scale with the size of the games, they likely have. I guess some things are simply as optimized as they’re gonna get, can’t just expect magic to happen and make that much computation instantly doable.
Solid state disc drives have definitely made load times much faster. Anyone who has played a PS4 game on PS5 can tell you this.
The loading times did get better! I think a lot of people who complain either forgot or never player old games on original hardware. I remember minutes long loading screens. What we have now is so much better than the past. Imaging playing a Dark Souls game and waiting 1 minute each time you got defeated. That was my experience with one segment in Dark Messiah of Might and Magic
Exactly. I remember getting up to get a drink/pee during loading screens, and now I just get dehydrated.
- Lonely? Don’t worry, the main character is never going to shut up and will comment on every single thing with lines that won’t get old at all.
- Yeah, you can play with your friend… After hours of gameplay, once you both have this super special item and only for certain, boring ass missions.
- You need an account, and we have no native sign up so we’re going to open up a completely different window while you try to drag your mouse awkwardly with the controller. Yes, the cancel button is very close to the confirm, no there’s no confirmation, and yes you’ll have to start this shit from scratch.
- Escort missions, but the escort won’t get out of the fucking way, and your shots can kill them.
- Currency systems that are just currencies within currencies, within currencies.
- The items are easy enough to see, but you have to be in just the right location to pick it up.
- There’s a save screen, but nothing actually pauses.
- I know 99% of games use similar buttons for different functions, but what if we switch it up, just for giggles? Let’s make “jump” the R1 button!
- You can drive, but it’s on ice physics. And, yes, there will be a chase sequence that’s going to take you a very, very long time.
The chase sequence starts with an unskippable cinematic, has no checkpoints, and will force you to rewatch the cinematic every time you fail.
There’s other traffic in the chase sequence, but the traffic is randomized every time, so there’s no way to memorize any pattern.
The mission fails if the target gets too far away.
Any time you bump into anything, it slows you down enough that the target gets too far away.This is also the first time you’ve driven a car in the game.
And there’s an infuriatingly sarcastic fail mesage.
All you had to do is follow the god damned train, CJ.