• @[email protected]
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      58 months ago

      Fuck you, now I’m never dropping that fancy old stick with a yellow background that dropped 90 levels ago. Who knows, maybe I’m gonna need it some time?

  • 2ugly2live
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    8 months ago
    • Lonely? Don’t worry, the main character is never going to shut up and will comment on every single thing with lines that won’t get old at all.
    • Yeah, you can play with your friend… After hours of gameplay, once you both have this super special item and only for certain, boring ass missions.
    • You need an account, and we have no native sign up so we’re going to open up a completely different window while you try to drag your mouse awkwardly with the controller. Yes, the cancel button is very close to the confirm, no there’s no confirmation, and yes you’ll have to start this shit from scratch.
    • Escort missions, but the escort won’t get out of the fucking way, and your shots can kill them.
    • Currency systems that are just currencies within currencies, within currencies.
    • The items are easy enough to see, but you have to be in just the right location to pick it up.
    • There’s a save screen, but nothing actually pauses.
    • I know 99% of games use similar buttons for different functions, but what if we switch it up, just for giggles? Let’s make “jump” the R1 button!
    • You can drive, but it’s on ice physics. And, yes, there will be a chase sequence that’s going to take you a very, very long time.
    • @[email protected]
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      128 months ago

      The chase sequence starts with an unskippable cinematic, has no checkpoints, and will force you to rewatch the cinematic every time you fail.

      There’s other traffic in the chase sequence, but the traffic is randomized every time, so there’s no way to memorize any pattern.

      The mission fails if the target gets too far away.
      Any time you bump into anything, it slows you down enough that the target gets too far away.

      This is also the first time you’ve driven a car in the game.

      • @[email protected]
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        8 months ago

        And there’s an infuriatingly sarcastic fail mesage.

        All you had to do is follow the god damned train, CJ.

    • @[email protected]
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      608 months ago

      Don’t forget you have to hold the button for 5 seconds while an animated circle fills to ensure you are clicking on the button you want to click on.

      • @[email protected]
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        108 months ago

        Eh. I kinda prefer Hogwarts Legacy doing that rather than asking “are you sure you want to save”.

      • @[email protected]
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        238 months ago

        I want to find the person who decided that was the way. Hold actions are great, if there’s ALREADY a press action and you’re out of buttons. If there’s no press action and I have to hold your button just because, you’re bad designers. If you’re THAT worried about someone doing something on accident, give me the option to disable it. You don’t get to advertise 80 hours of gameplay when 20 of that is holding a button for the UI to work.

        • prole
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          58 months ago

          Yeah, it’s a great mechanic when it makes sense. I hate when they shoehorn it into everything though.

    • prole
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      38 months ago

      Laughs in Steam Deck touchpad controls

    • Björn Tantau
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      338 months ago

      Probably from The Last of Us where you have to help a companion character reach a higher ledge which slows down gameplay.

      • @[email protected]
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        298 months ago

        But… That is a disguised loading screen. The ones everyone complained about as well. The game has to load the data at some point. So either it’s completely being removed from the game via a screen or something like “boost me up” or crawling through the caves like in the new God of War.

        • Dragon Rider (drag)
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          28 months ago

          Okay but if you play the game in 2040 with a super solid state drive formatted with FTLS, 512 GB RAM, and a 32 core CPU, does the loading screen still take just as long?

        • @[email protected]
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          128 months ago

          It’s funny to me that loading times are still the Achilles heel after all these years. Don’t get me wrong–it makes sense. Games getting more graphically intense, larger worlds, online play etc, it all adds up. I always just thought that we’d finally see loading times become at least significantly shorter by now–and in scale with the size of the games, they likely have. I guess some things are simply as optimized as they’re gonna get, can’t just expect magic to happen and make that much computation instantly doable.

          • prole
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            68 months ago

            Solid state disc drives have definitely made load times much faster. Anyone who has played a PS4 game on PS5 can tell you this.

          • @[email protected]
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            178 months ago

            The loading times did get better! I think a lot of people who complain either forgot or never player old games on original hardware. I remember minutes long loading screens. What we have now is so much better than the past. Imaging playing a Dark Souls game and waiting 1 minute each time you got defeated. That was my experience with one segment in Dark Messiah of Might and Magic

            • @[email protected]
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              48 months ago

              Exactly. I remember getting up to get a drink/pee during loading screens, and now I just get dehydrated.

  • @[email protected]
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    68 months ago

    As someone who hates souls games, make sure there are undodgeable attacks by enemies. Example, you’re walking past a wall and something attacks and kills you from behind. Also, make sure there are huge bosses with ambiguous hit boxes and indeterminable strike locations so dodging is weird and dumb.

  • JackbyDev
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    78 months ago

    4x type games that don’t tell you how values are calculated. “Oh, but there’s a wiki!” That’s great, but not an excuse.

    • @[email protected]
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      68 months ago

      Senua is great. The combat felt fine to me, though it definitely wasn’t the game’s focus.

    • @[email protected]
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      48 months ago

      Play it with headphones! It’s insanely important. I didn’t believe it but I put on headphones after a couple hours and regretted not having started with them. I ran a mixer so my partner and I could both listen.

    • @[email protected]
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      108 months ago

      Hellblade is amazing. It’s a short bit very cinematic and immersive experience. Playing with headphones is a must, imho.

    • Romkslrqusz
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      138 months ago

      Senua is an incredible experience, but you’ll be disappointed if you go into it expecting deep / challenging combat.

      I’ve heard the same is true about Scorn

    • 2ugly2live
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      38 months ago

      It’s great, but it’s an experience. The combat is fine, but it’s how it works with the story that makes it special. Headphones are an absolute must (like, I genuinely think you will be having lesser, less authentic gameplay experience if you’re not using headphones). I thought it was a lovely piece of media.

  • sp3ctr4l
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    8 months ago

    If singleplayer:

    A complex transmog system that has gacha style of different ‘currencies’ (shit tier crafting ingredients) and layers of abstraction, some of which functionally require being subbed to a battlepass which allows you to purchase some necessary key items to the transmog process only after you’ve done all your monotonous dailies for 3 weeks without missing a single one.

    If multiplayer:

    ‘Radiant’ style quests revolving around escorting a low health, brain dead at path finding npc, which walks slower than your run speed but faster than your walk speed, through a PvP combat zone, who frequently has random mental breakdowns and must be reassured everything will be alright through a 22 step dialog tree process, which is largely randomized everytime, in order to keep them moving.

    You and the npc can be killed during conversation segments, which you cannot exit from at whim, you must complete the dialog tree successfully to regain control of your character and exit the ‘cinematic dialog’ mode.

    • @[email protected]
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      128 months ago

      Lol that multi-player game actually sounds really interesting…

      I would love to add a gambling mechanic and play it. 11 players in an arena, each player bids 0 to 100 cents to be “it”. If you or your stupid NPC dies, you lose and the pot rolls to next round. If you somehow can get your idiotic NPC to the safe zone, you win the entire pot. Pot can grow indefinitely.

      • sp3ctr4l
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        38 months ago

        Well shit, wasn’t expecting that response.

        I have been meaning to try and make a video game, fuck it, maybe that’ll be a gamemode if I ever manage to heal my astoundingly fucked up wrist.