Mine is the lag in Stellaris, and lack of options to let me impact it. Like let me disable the ability for the AI to make habitats FFS!
IMO, Bloodborne is an almost perfect game, design-wise. But I just wish it didn’t have chromatic aberration. I hate it in every game and the fact that one of my favorite games has this shit built in and you can’t turn it off will always bother me.
Also the performance is horrible but I don’t think many people would disagree with me on that.
Current game pet peeve - the delay after each enemy acts in combat in Baldur’s Gate 3. I absolutely love this game, but big combats take longer than they should because after each enemy acts, there seems to be a 5-10 second delay before moving on to the next.
Favorite game pet peeve - The overall poor performance/memory management in HBS’s Battletech game. Again, love the game, have put nearly 2000 hours into it over the years, but damn the performance can just be painful sometimes.
Yeah I’ve started to knit during battles because of how long it takes sometimes. Especially since my main character is a Barbarian, so she just smashes 2 times and then her turn is done.
Similar when I played her in my actual dnd campaign a few years ago.
Ugh turn based games that have overly long turns and don’t let you speed them up is so tilting.
Like I’m here to play a game, not watch the same 10 second cut scene 5000 times.
I have a 10 year old CPU and I think Baldur’s Gate 3 has better performance than Battletech sometimes.
Mission control wont let us bring steve back to the spacerig. 😭
I googled it… is steve a giant creepy bug with a giant maw?
Steeve is a good bug … maybe even the best.
So dont wait! Adopt steeve today! And become a … slightly less … grumpy dwarfen miner
Here is an alternative Piped link(s): https://piped.video/watch
Piped is a privacy-respecting open-source alternative frontend to YouTube.
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Steve is an adorable loving companion who will fight to the death to save his friends.
(He is also a giant creepy bug with huge teeth).
After doing proper research I am now in love with Steve and am HIGHLY offended that he can’t come home with us.
He is best boy, and I want to be able to not only bring them back home with me, but have a room filled with every Steve I have ever rescued so they can all be friends together.
Well… Now I’m sad
Oh, he is puppy and friend.
I now understand, he needs to come with us and to have a little section for how many little Steve’s we have successfully brought home and can like see them all running around together.
Never played the game but I get it, I have pack bonded with Steve and he needs to get to safety.
It’s a bit more than a pet peeve but I’m a little bummed it’s not a whole universe where you get to fly the space station around as a ship.
It’s such a cool game. Best use of procedural level generation ever IMO.
It’s Quake II, yes I’m old but they just remastered it and you should check it out. There’s a nice difficulty curve up until the last two levels, which are basically the easiest levels in the entire game. Seriously, the last boss which has been hyped up the entire game just stands in his corner shooting easy to dodge BFGs, and can be killed in about a minute, even faster if you use Quad damage.
Any time I can’t pet the dog.
My favorite vintage game is Mega Man X. My pet peeve is that Capcom completely forgot about the franchise. I wish they would have given it the Mega Man 9/10 treatment where they make a new one in the style of the original. If they did that, I would probably legitimately cry from joy.
F2P Mega Man X DiVE with P2W not scratching your itch?
Then of course everyone lost their minds for Might No 9 and it was just… underwhelming in every way.
I honestly never heard of it, and now I’m super upset that this exists.
Mighty No. 9 wasn’t even in the Mega Man X style. It was more like the Mega Man style. I actually liked it more than the average person seemed to. I thought it was not bad. I think it was just way too hyped. It was unfortunately way too easy, but that’s the case for any platformer these days.
Mega Man X DiVE
I will say the offline version is coming out at the end of this month, which “hopefully” means it’s actually balanced around not being a trash F2P game. So maybe the offline version will be ok? (I hope as I love MegaMan X)
I’m sorry man, I knew it existed, so I had to share the bad news with you.
Factorio: It’s too addicting. You just want to keep going, even though you have better things to do.
Games like that are also notorious, at least for me, where I constantly am like “ooh if I start a new game I can do X differently, I wonder what that’ll be like…”
For sure! Time to make a new blueprint book with rail interchanges…
Okay that’s cool, but after spending 20 hours setting that up… slightly different looking, but in a way that requires you start over entirely?
Haha, true. Though this time it might be to include 4 rails (2 each direction) and make the interchanges a little more efficient. Last time it was making a complete rail blueprint book chunk-aligned (along with my walls book). Definitely worth the effort!
Stardew Valley: I really enjoy the game and play it on PC. It saves the game only at end of turn which is a game day. If I’m not able to finish my turn I have to put the computer to sleep instead of shut it down. Also if I make a mistake which is easy to do I have to start from the last save which can lose a good amount of progress and sometimes random pickups. Though it’s my only peeve with the game so it’s still doing better than most.
Another Stardew pet peeve: Not being able to switch tools during animation. You know what I mean, you are mining a stone with your pickaxe, an enemy approaches, you press the hotkey to switch to your sword only to hit him with your pickaxe because the game didn’t switch tools because the mining animation wasn’t over yet
The really annoying thing is that it does work when you select the hotkey slot with your coursor
Progress bars going to 100%. Many games are guilty of this, Baldur’s Gate 3 most recently. If 100% are loaded, why am I seeing the loading screen still? The game should be starting. You’re clearly not at 100% if I’m still watching the loading screen. It should be impossible to see a fully filled progress bar.
Artificially make progress bars stop at 99% if you must, it’s still better than watching 100% being a clear lie.
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Are you playing MP? I’ve never seen this but I would suspect it’s done loading and simply waiting for the other players
No, this is in single player. Both when I load the main menu and the game. On a brand new pc, too.
I would take no progress bar at all. Progress bars are inaccurate because the time it takes for an action to be done on a computer is unpredictable.
It also causes an illusion of something loading faster.
Progress bars are bad indicators for representing remaining work or time, but it’s a decent indicator that something is still being done. Though it’s uncommon these days, I remember several instances of older games that has stopped loading. Showing the same percent for a minute is a decent indicator that something has gone wrong.
While I don’t care for percent as a displayed number, I do enjoy some kind of indicator showing that the loading is progressing.
In Star Ocean: The Last Hope, it’s really hard to have a balanced party while keeping all your party members trained up. A lot of older RPGs have this issue because of the lack of EXP sharing for reserve party members, but this game stands out as being rather new (2009) in respect to those older RPGs.
And on that note, controversial opinion: EXP sharing is a good thing! It cuts down on unnecessary grinding and gets you through the story faster, which helps with pacing in a lot of games.
Hard agree!
Lack of EXP sharing also discourages trying new things. Like you get a new party member 10 levels below your current party, and like they “look” cool… but that would mean grinding the crap out of it just to see if they are fun. So you end up just sticking with the highest party members and never touching any others.
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Being unable to open (kick in) a wooden door as a level whatnot Dragonborn because it is “locked”. Looking at you Skyrim and Assassin’s Creed.
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Being unable to jump over a small hurdle or being allowed to climb only in certain situations like in Far Cry 6. Like, is this a Parcours game now or what? There’s even a Parcours “armour” set.
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Terrible inventory GUIs. AC Valhalla is one of the worst games inventory-wise. Decades ago video games did the job perfectly, there’s no excuse for best practice degradation
Being unable to open (kick in) a wooden door as a level whatnot Dragonborn because it is “locked”. Looking at you Skyrim and Assassin’s Creed.
Yeah, you can kill a mammoth by looking at it funny, but that moldy old door could just as well be a massive wall
The being unable to open wooden doors is also so weird in games where you HAVE lockpicking. Like in skyrim you can be a master lockpicker with the skeleton key, yet some locks just… require a key? Flying in the face of all game lore.
Why do random houses have these magical locks? I understand it’s for game design, but put important stuff behind things that reasonably block the player!
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Environments you can’t interact with. There’s shit lying around and I’m rolling my way through here. I would really like there to be physics so that the world around me is affected by what I’m doing.
Too many invisible walls. Is it really necessary to stop me from jumping around the courtyard gardens (ff16)? Let me get all up close and personal with the environment. Let me yeet myself off a random cliff.
Related: buildings that you can’t go into. Yes the outside world might be cool and interesting but it’s so much more immersive and realistic if buildings have interiors that you can go into. Half the fun I have in the older Pokémon games is exploring and just checking out the unique towns, listening to the town music etc, but the newest Pokémon games… If it’s a building you can interact with at all, it’s just a menu screen?? No visiting random apartment blocks and department stores?
And then lastly, have few to no NPCs, and if the ones that are there just stand still and don’t do anything. It really annoyed me about so many of the kingdom hearts games, that you have these cool worlds that you’ve seen in movies and are explorable, but in all the spin off titles, there isn’t a single NPC to be found in any of the worlds. It’s so big and empty and boring. Let me allow myself to believe we’re visiting these video game worlds and viewing a snapshot of what fantasy life is like in this video game.
Games where you cannot see your exact dialogue choices. I really like Fallout 4 but I cannot play the game with the four generic options. It’s what kept me from beating LA Noire
Luckily there’s mods for that
Is there one for LA Noire as well?
I would think so, if it supports mods in the same way
After actually looking, it doesn’t look like it. Sorry
All good buddy. It’s one of those games that people refer to as a modern classic so I’ve felt obligated to play it. The dialogue system and not being a fan of detective games to begin with are things that have kept me from getting more than an hour of progress
Lack of advanced graphics options. I want to be able to tweak the graphics so they run well on my computer without looking like crap.
As much as I hate to admit it, Battlefield 2042 has become one of my favorite video games. The gameplay is a lot better than when it first came out.
But the helicopter mechanics suck compared to Battlefield Hardline. I knew they couldn’t put helicopters in V or in 1 (which for those unaware were their WW2 and WW1 games, the two released in sequence after Hardline, which was basically cops vs robbers), so I was excited to have a more modern game with bigger maps and helicopters to fly.
Because flying helicopters is so fun. It’s hard, because they use simple physics to control the helicopters: the blades will pull the craft whatever direction is “up” for them.
In 2042 it feels like there’s training wheels on the helicopters, which makes it a little easier to learn to fly them without crashing, but it makes certain maneuvers impossible.
One thing I like doing in Hardline is tilting the machine so far forward that my lift becomes zero and I just plummet straight down. I’d do this to take cover behind a building, then I’d pull out of the dive before hitting the ground.
You can’t do that in 2042. Full forward on the stick doesn’t tip you forward far enough to lose lift. It just puts you at “full tilt”. I mean, you can crash into the ground but it’s really hard. And diving at free fall speeds isn’t possible.
Hardline’s helicopter just feels smoother. My hunch is it’s a way simpler model of the controls. It’s probably unrealistic as hell, but it feels more real because the game will actually let you just turn the chopper over.
It creates space to screw up and to do amazing things, which they’ve taken out of 2042. So you’re less likely to plant straight into a rock on your first flight, but also less likely to actually dodge a missile by outmaneuvering it.
Have you tried BattleBit Remastered? It has that old Battlefield feel. I will say though I miss Battlefield as an experience itself. I hoping the next release is a back to roots feel.
I haven’t because I’m on console with no decent gaming computer.
Ahh they lowered the skill floor and skill ceiling it sounds like. It requires less skill to use, but far less able to master it.
Very lame.
I highly doubt it, but perhaps it’ll change in the future. BF4 was like that, too, for absolute ages. Couldn’t do good evasive maneuvers with helicopters, no matter how much you wanted it. Then, by some magical spell of good luck, they started updating and reworking things, including the flight models for helicopters and aircraft. Nowadays you can do loops with your helicopters if you want to.