Mine is the lag in Stellaris, and lack of options to let me impact it. Like let me disable the ability for the AI to make habitats FFS!

  • CALIGVLA
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    182 years ago

    Not my favorite game, but one I’ve been playing a lot recently is Deep Rock Galactic and I absolutely hate how most menus are physical terminals you have to walk up to interact, it’s unecessary busywork. And the baffling part is you can press tab to open the mission select menu, but that’s it, no other shortcuts! Why even have multiple in-game terminals?!

    And to a lesser degree, the crassus detonator enemy. I absolutely despise spotting one in-game because I just know I’m going to be forced to spend the next 15 minutes mining a gold sphere inside out, it completely and utterly destroys the game flow. In summary, it blows up when dead and anything nearby in a big sphere turns into gold, the slowest mineral to mine in-game. Usually when I’m soloing I just ignore the gold, but cooping I usually don’t get the satisfaction. It’s infuriating because it’s such a simple fix, make it drop gold nuggets instead of making the scenary around it gold, but no, gotta ruin the game flow for whatever reason.

    • Skua
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      112 years ago

      I agree that mining crassus spheres is pretty tedious, so I just… don’t. It’s just some gold.

      However there is kind of a faster way to do it. If you have a driller with you, he can drill out the terrain surrounding the sphere. Once the sphere has been totally disconnected from the terrain, it collapses in to a pile of nuggets in the middle. It still takes a while, but it’s a lot faster than pickaxing the gold.

      • @[email protected]
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        32 years ago

        Yeah I’ve got more gold now than I’ll ever need. Same for the gold in sea of thieves.

        It must be hard to make an in-game currency that’s easy to get in the beginning but actually provides some challenge later on too.

    • @[email protected]
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      132 years ago

      The first is a game design point and no matter how much you dislike it, it very probably participated in the game’s success. It gives a better immersion and they did a good job at actually making the rig pleasant to go through and/or waste time in.

      Crassus are straight up a waste of time though yeah, and it’s a bit sad.

  • Dandroid
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    62 years ago

    My favorite vintage game is Mega Man X. My pet peeve is that Capcom completely forgot about the franchise. I wish they would have given it the Mega Man 9/10 treatment where they make a new one in the style of the original. If they did that, I would probably legitimately cry from joy.

    • @[email protected]OP
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      32 years ago

      F2P Mega Man X DiVE with P2W not scratching your itch?

      Then of course everyone lost their minds for Might No 9 and it was just… underwhelming in every way.

      • Dandroid
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        2 years ago

        I honestly never heard of it, and now I’m super upset that this exists.

        Mighty No. 9 wasn’t even in the Mega Man X style. It was more like the Mega Man style. I actually liked it more than the average person seemed to. I thought it was not bad. I think it was just way too hyped. It was unfortunately way too easy, but that’s the case for any platformer these days.

        • @[email protected]OP
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          22 years ago

          Mega Man X DiVE

          I will say the offline version is coming out at the end of this month, which “hopefully” means it’s actually balanced around not being a trash F2P game. So maybe the offline version will be ok? (I hope as I love MegaMan X)

  • @[email protected]
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    2 years ago

    Inventory Management. Doesn’t matter what game it is. If you can get over-encumbered and it’s not relevant to the game play like a survival crafting game or something I fucking hate it. There’s no reason I should have to make 40 trips to pick everything up in a Skyrim dungeon if I want to. It just wastes time.

    • @[email protected]OP
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      162 years ago

      In a similar vein on skyrim, what’s the point of having merchants have limited money when fast travel/wait is a thing?

      All it does is make me spend 10 minutes fast traveling to all the towns to sell my stupid dragon bones. What does that even add? It doesn’t add difficulty or immersion. Because of the dumb encumbrance, I can’t continue playing the game until I sell all this crap, so I gotta deal with it sooner or later.

      • @[email protected]
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        42 years ago

        Guess I’m the weird one. I regularly use mods which give me less carry capacity and add other restrictions and such realism mods. Like, you don’t have to take everything of value. It always felt weird to me that level 1 chars can carry like 300lbs/kgs/whatever of junk around and still fight effectively.

      • @[email protected]
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        42 years ago

        I suppose this falls under the realism category. No vendor in a “real world with fantasy elements” has infinite money and buys everything from you. And in the early game you can’t fast travel everywhere. Combine this and you get a reasonable game mechanic that restricts too fast player advancement in especially the early game.

        Later on you can develop a skill that lets you sell to every merchant.

  • @[email protected]
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    82 years ago

    Factorio: It’s too addicting. You just want to keep going, even though you have better things to do.

    • @[email protected]OP
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      62 years ago

      Games like that are also notorious, at least for me, where I constantly am like “ooh if I start a new game I can do X differently, I wonder what that’ll be like…”

        • @[email protected]OP
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          32 years ago

          Okay that’s cool, but after spending 20 hours setting that up… slightly different looking, but in a way that requires you start over entirely?

          • @[email protected]
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            22 years ago

            Haha, true. Though this time it might be to include 4 rails (2 each direction) and make the interchanges a little more efficient. Last time it was making a complete rail blueprint book chunk-aligned (along with my walls book). Definitely worth the effort!

  • @[email protected]
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    2 years ago

    Progress bars going to 100%. Many games are guilty of this, Baldur’s Gate 3 most recently. If 100% are loaded, why am I seeing the loading screen still? The game should be starting. You’re clearly not at 100% if I’m still watching the loading screen. It should be impossible to see a fully filled progress bar.

    Artificially make progress bars stop at 99% if you must, it’s still better than watching 100% being a clear lie.

    • @[email protected]
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      92 years ago

      Are you playing MP? I’ve never seen this but I would suspect it’s done loading and simply waiting for the other players

      • @[email protected]
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        42 years ago

        No, this is in single player. Both when I load the main menu and the game. On a brand new pc, too.

    • @[email protected]
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      52 years ago

      I would take no progress bar at all. Progress bars are inaccurate because the time it takes for an action to be done on a computer is unpredictable.

      It also causes an illusion of something loading faster.

      • @[email protected]
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        132 years ago

        Progress bars are bad indicators for representing remaining work or time, but it’s a decent indicator that something is still being done. Though it’s uncommon these days, I remember several instances of older games that has stopped loading. Showing the same percent for a minute is a decent indicator that something has gone wrong.

        While I don’t care for percent as a displayed number, I do enjoy some kind of indicator showing that the loading is progressing.

  • @[email protected]
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    152 years ago

    Witcher 3 doesnt need leveled enemies or loot. There is already a wide enough variety of monsters and equipment to convey player progression, and the leveling only exists to make sure that Geralt is as vulnerable to human enemies at the end of the game as the beginning. That’s great! That’s the kind of world it is. I just don’t think you need constantly increasing hitpoints & a loot treadmill to keep it that way.

  • 257m
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    22 years ago

    I wish you make the levels bigger in nethack

  • @[email protected]
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    22 years ago

    Fortnite: I constantly become second place. No joke, it’s 50% of my matches. This silly bug bothers me to no end.

  • @[email protected]
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    272 years ago

    I despise hub worlds - don’t make me walk around a map to access menu options. I’m currently playing Division 2 and can’t stand to find all of the people to just play the game.

    The number of games that do this is to long to list: Destiny, Darktide, Fireteam.

    Imagine Tarkov with a hub instead of menus. 🤢

    • @[email protected]
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      132 years ago

      Yup. So many games mess this up. You CAN do a good hub world, but it needs to have lots of interesting things in it, not just glorified menu options

      • @[email protected]
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        42 years ago

        I’ve always liked how the banjo kazooie games did it. Rather than being a hub world, they had a lot of stuff to do that it makes the “worlds” into sub-worlds

    • @[email protected]OP
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      22 years ago

      Ugh this is why I can’t play Vanilla mount and blade warband.

      In every single city you enter, you have to find the important people to talk to. They all are the exact same people, but you have to find them. And they are all in different places in the city, but there is absolutely nothing else interesting in the city to find. Like there are no secrets, you just have to wander the city looking for the Quest Giver in an otherwise bland city.

      Every single mod ever simply adds a button you can click saying “Speak to guild master”

      • Berttheduck
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        142 years ago

        Steve is an adorable loving companion who will fight to the death to save his friends.

        (He is also a giant creepy bug with huge teeth).

        • igorlogius
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          14
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          2 years ago

          creepy

          How dare you (even if you are right) … as punishment/reward, you get “DA FEELS”

          artist

          but … cant end it like that

          src

          Karl is gonna take good care of him.

          Rock & Stone!

          • @[email protected]OP
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            2 years ago

            Oh, he is puppy and friend.

            I now understand, he needs to come with us and to have a little section for how many little Steve’s we have successfully brought home and can like see them all running around together.

            Never played the game but I get it, I have pack bonded with Steve and he needs to get to safety.

        • @[email protected]OP
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          62 years ago

          After doing proper research I am now in love with Steve and am HIGHLY offended that he can’t come home with us.

          He is best boy, and I want to be able to not only bring them back home with me, but have a room filled with every Steve I have ever rescued so they can all be friends together.

    • @[email protected]
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      42 years ago

      It’s a bit more than a pet peeve but I’m a little bummed it’s not a whole universe where you get to fly the space station around as a ship.

      It’s such a cool game. Best use of procedural level generation ever IMO.

      • Call me Lenny/Leni
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        42 years ago

        True. I remember being able to escape from the league with an escape rope if I did it in the area corresponding to Lance that bent around twice before getting to the room.

        • NoIWontPickaName
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          2 years ago

          It turns out, after it all came out , there really was a Mew at the truck iirc

  • @[email protected]
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    52 years ago

    IMO, Bloodborne is an almost perfect game, design-wise. But I just wish it didn’t have chromatic aberration. I hate it in every game and the fact that one of my favorite games has this shit built in and you can’t turn it off will always bother me.

    Also the performance is horrible but I don’t think many people would disagree with me on that.