• @[email protected]
    link
    fedilink
    414 months ago

    Driving mechanic where you steer where you look, making it impossible to drive straight while looking around or behind you.

    • @[email protected]
      link
      fedilink
      English
      114 months ago

      Halo’s gameplay is really not that great (I’d even say pretty bad) without the nostalgia goggles.

      • @[email protected]
        link
        fedilink
        134 months ago

        I disagree. I’d rather have look-to-steer then the full-left-straight-full-right steering that’s in other fps games. Not being able to make slight changes to direction and speed in Half-Life 2 vehicles always made them frustrating.

        • @[email protected]
          link
          fedilink
          English
          44 months ago

          Even the original Duke controller had two analog sticks and two analog triggers. Mapping two independent actions (camera movement and steering) to the same input was already bad in Halo CE, but it was downright criminal in Halo 2 and later games that started to include massive backdrop setpieces. You can either look at the Covenant spaceship glassing the city or steer your warthog, but not both. It’s asinine.

          • @[email protected]
            link
            fedilink
            44 months ago

            I’m not looking at the landscapes while in a firefight. That’s why the game designers give you moments of pause. Like when you exited the cave in Halo 4 or the very beginning of HL Episode 2.

            I’ve never had any problems with Halo’s controls.

            • @[email protected]
              link
              fedilink
              14 months ago

              It can still be relevant in combat when you want to look around to see where your enemies are or find the exit or something.

        • @[email protected]
          link
          fedilink
          34 months ago

          The endless fan-boat segment is the worst part of the game, for me at least. Physics are fucked, puzzles to progress are forced as hell. I was so happy when it was over.

          • @[email protected]
            link
            fedilink
            54 months ago

            It’s not like those physics puzzles were hard. How many variations of the SeeSaw puzzle were there?

            GabeN: In Episode 2, we’ll have the biggest puzzle in a Half Life game to data!

            Episode 2: It’s just a huge seesaw puzzle.

        • JackbyDev
          link
          fedilink
          English
          34 months ago

          KSP was annoying like this to. They at least had a way to make small adjustments on addition to big ones, but it was still very tricky to be precise.