• circuitfarmer
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      372 months ago

      On whatever platform(s) you sell your games. The key is not expecting someone to sign up for a different service for your updates.

      • @[email protected]
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        252 months ago

        Or just have an open forum/place where you don’t need an account to get into some walled off bullshit.

        • circuitfarmer
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          2 months ago

          Sure. But the costs for implementing such a thing are certainly above simply using the tools on the platform on which the dev has decided to release their work. If they disagree, don’t release it there.

          This idea that the consumer should do something additional besides giving you money is a nonstarter.

    • Encrypt-Keeper
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      602 months ago

      Back in ye olden days you’d have your own website, a blog, or maybe a forum. It was indexable on Google and anyone could see and interact with your updates. If not for that there’s always steam.

      • @[email protected]
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        162 months ago

        Pfft we got rid of that yonks ago, now you just have to have an AI rewrite your documentation as a million shitty tutorials that are all search-engine optimised on different websites and hope the user finds one semi-legible.

        It’s a piece of piss, literally.

    • @[email protected]
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      2 months ago

      Github (and alternatives), Fediverse, Reddit, Matrix
      Maybe a blog like homepage powered by Cloudflare or Github

        • @[email protected]
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          22 months ago

          So what if you get banned? The person responsible should (IMO) create a dedicated account for that anyway.

          I’d post as long as possible and if banned, I’d create an appropiate information on any other communication channel.